About Me
Level Design and Software Proficiency
I have a strong foundation in level design, starting with conceptual layouts on paper and bringing them to life within game engines. I can integrate levels into engines like Unity and Unreal Engine In addition to level design, I am proficient in industry-standard tools for creating and polishing game assets. Some of them are
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-Unity
-Unreal Engine
-Autodesk Maya
-Adobe Substance 3D
-Maxon ZBrush
​-Adobe Photoshop and Illustrator
Game design
I specialize in game design, with expertise in crafting game systems, creating detailed documentation, and developing compelling narrative designs. I utilize a variety of tools to bring ideas to life.
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-Microsoft Office: Proficient in PowerPoint, and Word for presenting ideas, organizing information clearly.
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-Creative Tools: Experienced in Adobe Illustrator, Photoshop for illustrating ideas, creating quick visuals, and conceptualizing designs
Development
I can prototype my ideas to refine and improve them through iteration. My programming knowledge includes proficiency in C# and C++, enabling me to bring concepts to life efficiently.
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-Unreal Engine 5: Skilled in using Blueprints for rapid prototyping and development.
-Unity: Proficient in C# for implementing gameplay mechanics, features, and systems
Some of the game and different genres that I like....
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-Video games - ||The Witcher 3: Wild Hunt || Cyberpunk 2077 || Stardew Valley || Persona 4,5 || Hollow Knight || Dark souls 2,3 || God of War||
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- Video Game Genres-|| ARPG || RPG || Side-scrollers || Metroidvania || JRPG || FPS || Survival horror ||Sports||
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