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About Me

Level Design and Software Proficiency

I have a strong foundation in level design, starting with conceptual layouts on paper and bringing them to life within game engines. I can integrate levels into engines like Unity and Unreal Engine  In addition to level design, I am proficient in industry-standard tools for creating and polishing game assets. Some of them are

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-Unity

-Unreal Engine

-Autodesk Maya 

-Adobe Substance 3D

-Maxon ZBrush

​-Adobe Photoshop and Illustrator
 

Game design 

I specialize in game design, with expertise in crafting game systems, creating detailed documentation, and developing compelling narrative designs. I utilize a variety of tools to bring ideas to life.

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-Microsoft Office: Proficient in  PowerPoint, and Word for presenting ideas, organizing information clearly.  

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-Creative Tools: Experienced in Adobe Illustrator, Photoshop  for illustrating ideas, creating quick visuals, and conceptualizing designs

   Development

I can prototype my ideas to refine and improve them through iteration. My  programming knowledge includes proficiency in C# and C++, enabling me to bring concepts to life efficiently.

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-Unreal Engine 5: Skilled in using Blueprints for rapid prototyping and development.


-Unity: Proficient in C# for implementing gameplay mechanics, features, and systems

Some of the game and different genres  that I like....

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-Video games - ||The Witcher 3: Wild Hunt || Cyberpunk 2077 || Stardew Valley || Persona 4,5 || Hollow Knight || Dark souls 2,3 || God of War||

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- Video Game Genres-|| ARPG || RPG || Side-scrollers || Metroidvania || JRPG || FPS || Survival horror ||Sports||

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