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Oh Gravity

Project type: Personal project 
Role: Game designer and solo developer 

Genre: Arcade/Casual

Platform: Android 

Game Engine : Unity

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What if  the apple never fell on Sir Isaac Newton’s head? Oh Gravity is a fast-paced, endless arcade game where the player controls Sir Isaac Newton, trying to avoid falling apples. The goal is to dodge the apples, earn points, and achieve the highest score possible. If an apple hits Newton, the game is over.

This was my first game developed in Unity. Through this project, I progressed from learning Unity basics to developing a deeper understanding of game logic and gameplay mechanics. While scripting in C# presented challenges, overcoming them unlocked numerous possibilities for innovative gameplay implementation. Working with 2D sprites highlighted Unity's beginner-friendly nature and its versatility.

Context
 

These screenshots capture the key elements of the 

game

Here is the prototype video of the gameplay, showcasing the initial version and mechanics of the game.

My Role

I was responsible for the complete creation and development of the game, including sound, gameplay, and all aspects outlined in the game design document.

AI image generation tool were utilized to create the UI and game assets, complemented by the use of Photoshop for further refinement.

Click here for the Game design document 

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Gameplay 

Here is a gameplay video of the game, showcasing its features and mechanics.

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