
Depthfall Chronicles
Project type: Personal project
Role: Game designer and solo developer
Genre: Arcade shooter
Platform: PC
Game Engine : Unity
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Depthfall Chronicles is a fast-paced arcade shooter set in an underwater world. Players control a defense ship equipped with lasers and power-ups to combat waves of oceanic enemies. The goal is to achieve the highest score possible by destroying enemies, collecting power-ups, and surviving as long as possible.

Additionally, this project allowed me to explore 3D design, giving me valuable experience in 3D game development and design to further enhancing my skills with Unity
Context
After becoming familiar with Unity, I took on the challenge of creating another complex yet approachable game. Throughout the development of this project, I gained a deeper understanding of Unity's structures and key concepts such as enemy logic, missile mechanics, wave control, and other fundamental aspects of an arcade shooter game.

These screenshots capture the key elements of the game



Here is the prototype video of the gameplay, showcasing the initial version and mechanics of the game.

My Role
I was responsible for the complete creation and development of the game, including sound, gameplay, and all aspects outlined in the game design document.
AI image generation tool were utilized to create the UI , complemented by the use of Photoshop for further refinement.
Click here for the Game design document
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Gameplay
Here is a gameplay video of the game, showcasing its features and mechanics.
